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Darlene Sobus
Darlene Sobus
Game Designer & Developer
Alexandria, United States

Summary

Avid game developer and digital artist with experience developing serious games and medical simulations. I am looking for a fast paced collaborative environment where I can contribute my skills and enthusiasm for game development. As a motivated self-starter I am regularly working to expand my knowledge of the latest software and best design and tech practices. This drive has made me an effective team member, collaborating across disciplines with artists, desginers and programmers.

Skills

Concept Art2D ArtDigital PaintingGraphic Design3D ModelingHTC ViveMicrosoft HoloLensValve IndexGame DevelopmentProgrammingUX DesignOculus

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Maya
Maya
Unity
Unity
C#
C#
Marvelous Designer
Marvelous Designer
After Effects
After Effects
Fusion 360
Fusion 360
DAZ Studio
DAZ Studio
Blender
Blender
Adobe XD
Adobe XD

Productions

    • Video Game
      Plunder Panic
    • Year
      2021
    • Role
      Environment Art
    • Company
      Will Winn Games

Experience

  • Instructor at XR Terra
    Boston, United States of America
    June 2020 - Present

    As an Instructor at XR Terra I teach students how to use Unity in the context of designing and developing for XR. During their 12 week course, I teach the students how to conceptualize ideas and turn them into completed prototypes. I also teach technical skills within Unity such as lighting, animation, UI, materials and more in the context of developing AR mobile apps and VR applications for Oculus.

  • Extended Reality (XR) Developer at Orbis Education
    Indianapolis, United States of America
    September 2019 - Present

    Responsible for developing AR medical simulations within Unity for use on the Microsoft HoloLens to enhance the training of medical students within Orbis’ extensive network of partner universities.

    As our company expands we are looking to branch out to other platforms. I am currently leading our team's first VR project.

    Independently researched and documented optimization strategies for art assets to ensure best performance on Microsoft HoloLens. Set performance metrics targets for 3D team and collaborated on strategies to effectively meet those metrics.

    Took ownership of overhauling the conversational AI to improve student’s experience interacting with the simulated patients. Success- fuly redesigned the dialogue script system and improved speech comprehension confidence rating from below 50% to over 90%.

  • 2D Artist at Games for Entertianment and Learning (GEL) Lab
    East Lansing, United States of America
    May 2017 - May 2018

    Responsible for contributing concept art and environmental art assets for a multiplayer, competitive, arcade platforming game that won The Audience Choice Award at IndieCade 2017 and was a finalist for the Gaming Pitch Competition at SXSW 2018 where I was also a presenter.

    Additionally redesigned and updated UI elements for an existing educational mobile game to modernize the look of the game and enhance its appeal to the target audience.